Category Archives: AR

XR for Media Newsfeed – October 5, 2019

Stories this week include a VR tour of Verailles, Verizon’s acquisition of Jaunt XR, GoPro Max 360 camera, leadership change at Nomadic, new Avengers VR experience at The VOID, and much more below:

Engadget: Google used photogrammetry to create a detailed VR tour of Versailles

RoadToVR: Verizon Acquires Jaunt XR’s Augmented Reality Tech

Popular Science: 360-Degree cameras haven’t caught on, but GoPro’s Max camera hopes new tricks can change that

Variety: VR Startup Nomadic Replaces CEO Doug Griffin With Former The Void CEO Cliff Plumer

Th3rdEyeXR: Apple Rolls Out AR Dev Platform Reality Composer with iOS

UploadVR: Oculus Quest Firmware Update Adds Stereo Passthrough, 3DoF Mode, Go Apps

VRScout: Discover Your Hogwarts House With An AR Sorting Hat Ceremony, Available Now

UploadVR: The Void Announces Avengers: Damage Control VR Experience, Tickets On Sale Now

VentureBeat: AR is big — 5G will make it huge

ZDNet: How 5G will affect augmented reality and virtual reality

VR/focus: Later This October Post Malone is Live in Concert via Oculus Venues

wccftech: Interview: Magic Leap was a Flop, But More AR/VR Unicorns Are Coming

Subscribe for weekly updates and feature articles!

 

Roy Kachur is a Media Technologist, IT Architect, and VR Evangelist. He has worked in the information technology field since the 1990’s, and in the media industry since 2014. He believes that VR will play a significant role in the future of media.

XR for Media Newsfeed – September 28, 2019

The biggest news this week comes from Oculus Connect 6! See below for all the details on announcements, product launches, new headset features, and much more. A few other XR stories from around the web are thrown in for good measure:

NextReality: Terrifying Swarms of Mosquitoes Help David Beckham Fight Malaria with Facebook AR Effect & Billboards

c|Net: Emmy-nominated VR film Traveling While Black puts you in the Jim Crow era

Polygon: Where Oculus VR games go from here

Variety: Google’s VR180 Format Stalls After Camera Manufacturers Pull Back

Th3rdEyeXR: Facebook, Ray-Ban Co-Developing AR Glasses, Named “Orion”

VR/focus: NextVR and NBA Continue League Pass Collaboration Revealing 2019-20 Schedule

c|Net: Mark Zuckerberg sees the future of AR inside VR like Oculus Quest

Variety: Oculus Quest Gets Hand Tracking, Rift/PC Compatibility

engadget: Who needs the Rift S when the Oculus Quest can do everything?

MyTechDecisions: Live Sports Broadcasting VR is an Example of How Virtual Reality Can Dramatically Alter an Industry

RoadToVR: Hands-on: Oculus Link Makes Quest Feel Like a Native PC VR Headset

RoadToVR: PC Tethering on Quest is a Huge Upgrade, Making Rift S a Tough Sell

VRScout: FandangoNow Brings 90,000 Movies And TV Shows To Oculus Quest And Go

arsTechnica: We put Oculus Quest’s two craziest new VR features through their paces

UploadVR: OC6: Oculus Quest Can Run SteamVR Games Via Link, Facebook Says

Subscribe (above right) for weekly updates and feature articles!

 

Roy Kachur is a Media Technologist, IT Architect, and VR Evangelist. He has worked in the information technology field since the 1990’s, and in the media industry since 2014. He believes that VR will play a significant role in the future of media.

XR for Media Newsfeed – September 21, 2019

Interesting week for XR in Media! Here are the articles for this week, including a new location-based VR motion simulator, Cartoon Network’s upcoming VR game, a VR violin performance, AR documentary on homelessness, Björk’s VR album and more:

VR/focus: Hologate Bliz Offers New Immersive Possibilities for VR Arcades

Animation Magazine: Cartoon Network Logs In to ‘Journeys VR’ Oct. 1

VRScout: 400K Live Viewers Tuned In For Lindsey Stirling’s VR Violin Performance

NextReality: Augmented Reality Documentary ‘These Sleepless Nights’ Explores the US Homelessness Epidemic

RoadtoVR: Björk Releases ‘Vulnicura Virtual Reality Album’, A Collection of Immersive Music Videos

NextReality: Snapchat Doubles Down on AR Billboards to Promote Snap Originals Series

Subscribe (above right) for weekly updates and feature articles!

 

Roy Kachur is a Media Technologist, IT Architect, and VR Evangelist. He has worked in the information technology field since the 1990’s, and in the media industry since 2014. He believes that VR will play a significant role in the future of media.

XR for Media Newsfeed – September 13, 2019

Lots of great articles this week, including the Weather Channel’s use of mixed reality for reporting, VR in theme park rides, secrets of the tech behind The VOID, launch info on the new HTC Vive Cosmos, TIME Immersive’s new AR experience, and Adam Savage’s “Tested VR”:

FastCompany: Inside the Weather Channel’s quest to reinvent storm chasing

Forbes.com: The Best and Most Thrilling Virtual Reality (VR) Theme Park Rides In The World

VRespawn: Magic in The VOID: A VR Experience Unmatched

Variety: HTC Replaces Vive With New $699 Vive Cosmos VR Headset

RoadToVR: Hands-on: Vive Cosmos Aims to Reboot the Vive Experience

VRScout: TIME Immersive AR Experience Shines A Spotlight On The Rapidly Shrinking Amazon Rainforest

RoadToVR: Adam Savage’s ‘Tested VR’ Takes You on a Virtual Tour of Maker Workshops

Variety: Hulu Discontinues VR App for Google’s Daydream Headset

Subscribe (above right) for weekly updates and feature articles!

 

Roy Kachur is a Media Technologist, IT Architect, and VR Evangelist. He has worked in the information technology field since the 1990’s, and in the media industry since 2014. He believes that VR will play a significant role in the future of media.

 

Harry Potter: Wizards Unite AR Game now available in Australia and New Zealand

Augmented Reality company Niantic has announced the beta launch of Harry Potter: Wizards Unite in Australia and New Zealand. In development since 2017, this new AR game offers gameplay similar to Niantic’s other games Pokémon GO and Ingress. According to the developer:

Harry Potter: Wizards Unite combines content and characters you know and love from both the original Harry Potter series and the Fantastic Beasts films in a unique Wizarding World experience. It’s up to you to ready your wand, prepare your potions, brush up your spells and help prevent The Calamity from exposing the secrets of the wizarding world.

As you step outside and explore the world, the Map will reveal Traces of magic, highlighting the location of magical Foundables. While these Traces can be found all around you, certain Foundables may be more likely to appear at various types of real-world locations including parks, banks, municipal buildings, college campuses, libraries, monuments, zoos, art galleries, and more. Cast a variety of spells to overcome the Confoundable magic, keep the magical Foundables safe, and send them back to the wizarding world. By returning Foundables, you’ll earn unique rewards that can be tracked in the game Registry.

More information and signups are available at the website.

Capture

 

Roy Kachur is a Media Technologist, IT Architect, and VR Evangelist. He has worked in the information technology field since the 1990’s, and in the media industry since 2014. He believes that VR will play a significant role in the future of media.

 

Best of Sundance AR and VR Experiences

The 2019 Sundance Film Festival is over, but there were plenty of high quality virtual reality and augmented reality experiences. The Verge has published their list of the best AR and VR from the festival. Among their top selections:

BEST AUGMENTED REALITY: A JESTER’S TALE, created by: Asad J. Malik

BEST 360-DEGREE VIDEO: 4 FEET: BLIND DATEcreated by: María Belén Poncio, Rosario Perazolo Masjoan, Damián Turkieh, Ezequiel Lenardón

BEST VR ANIMATION: GLOOMY EYEScreated by: Jorge Tereso, Fernando Maldonado

BEST SOCIAL EXPERIENCE: MECHANICAL SOULScreated by: Gaëlle Mourre, L.P. Lee

BEST INTERACTIVE MECHANIC: THE DIALcreated by: Peter Flaherty, Jesse Garrison

BEST WRITING: DIRTSCRAPERcreated by: Peter Burr, Porpentine Charity Heartscape

BEST INSTALLATION: SWEET DREAMScreated by: Robin McNicholas, Ersin Han Ersin, Barnaby Steel, Nell Whitley

The complete article with full reviews can be found here.

 

Roy Kachur is a Media Technologist, IT Architect, and VR Evangelist. He has worked in the information technology field since the 1990’s, and in the media industry since 2014. He believes that VR will play a significant role in the future of media.

 

 

XR Association Releases Starter Guide for Developers

The XR Association (XRA) has released “XR Primer 1.0: A Starter Guide for Developers,” which offers design guidance and creates an industry-wide standard for VR and AR developers.

In their October 29th press release, the XRA explains the objective of this new guide:

“As augmented and virtual reality experiences continue to integrate more deeply into recreational, public health, workforce training, scientific, and other facets of all of our lives, the XR Association will continue to partner closely with developers,” remarked Debbie Girolamo, XRA President and Senior Corporate Counsel at HTC VIVE. “The Starter Guide for Developers creates a set of standards and a common language through which developers can optimize their processes and, ultimately, the end-user experience.”

According to their FAQ, the XRA “is an evolution of the Global Virtual Reality Association (GVRA) and its mission. The XRA recently expanded its industry representation to reflect the broader XR industry, which encompasses augmented reality (AR), virtual reality (VR), mixed reality (MR), as well as future XR technologies developed in the constantly evolving XR space. This transition, including a new name — the XR Association — has provided the association with the opportunity to relaunch as a more influential body and strong resource for stakeholders globally.”

The XR Association represents headset and technology manufacturers across the broad XR industry, including Google, HTC VIVE, Facebook and Oculus, Samsung, Sony Interactive Entertainment, and STARVR CORP.

The XR Primer 1.0 developer guide, along with other research and standards, can be found here.

USA Network Releases Mobile AR App for “The Purge”

Released as a companion mobile game for their new horror TV series, The Purge augmented reality (AR) app is now available for Apple and Android devices.

The Purge AR app allows you to “scan your space with your phone and then add defenses to make your room Purge-worthy (think: barbed wire and bear traps).” Once your room is protected, you will face increasingly difficult stages and earn better objects to safeguard your environment.

Based on the hit movie franchise from Blumhouse Productions, The Purge revolves around a 12-hour period when all crime, including murder, is legal. Set in an altered America ruled by a totalitarian political party, the series follows several seemingly unrelated characters living in a small city. As the clock winds down, each character is forced to reckon with their past as they discover how far they will go to survive the night. New episodes air every Tuesday night on USA at 10/9c!

More information and download links are available at USA’s website.

 

New York Times to offer Mixed Reality Content for Magic Leap One

In a press release on August 8, 2018, the New York Times announced that its immersive journalism content will be available for the “Magic Leap One Creator Edition” mixed reality headset:

The Times’s first offering for “Magic Leap One Creator Edition” is a mixed reality (MR) version of its immersive report inviting readers to explore the damage caused by the Fuego volcano eruption in the Guatemalan village of San Miguel Los Lotes. Through MR and accessible via Helio, Magic Leap’s web browser for 3D and spatial web experiences, The Times is able to transport a life-sized piece of the scene to readers, conveying the scale of this natural disaster in a visceral way, and allowing users to examine it as if they were there.

The New York Times continues to explore the latest technology in immersive media. In previous projects, they established themselves as early adopters of virtual reality, 360-degree video, and augmented reality. Most notably in November 2015, the Times distributed over a million cardboard VR headsets to home subscribers in conjunction with the launch of their 360-video “NYT VR” app.

Journalism offers unlimited opportunities to benefit from the features of immersive technology. As more VR, AR, and MR devices become available and affordable, the content produced by news organizations like the New York Times will continue to reach increasing numbers of consumers. However, producing content that’s compelling and accessible is only part of the equation. It’s critical to raise awareness and promote immersive media to the public at large, to ensure that talented journalists and technologists (like those at the Times) can continue to create these amazing experiences.

 

Roy Kachur is a Media Technologist, IT Architect, and VR Evangelist. He has worked in the information technology field since the 1990’s, and in the media industry since 2014. He believes that VR will play a significant role in the future of media.

BREAKING NEWS: Magic Leap One AR Headset Now Available for $2,295

From Magic Leap’s announcement today (Aug. 8th, 2018):

Calling all developers, creators and explorers – Magic Leap One Creator Edition is now available. Brace yourself because a universe of creative possibilities is expanding right in front of you.

Join us on a mind-expanding journey into the outer reaches of human creativity. Magic Leap One Creator Edition is a spatial computing system that brings digital content to life here in the real world with us. Its unique design and technology lets in natural light waves together with softly layered synthetic lightfields, enabling creators to build unbelievably believable interactive experiences and create worlds within our world. And this is just the beginning.

 

« Older Entries