The XR Association (XRA) has released “XR Primer 1.0: A Starter Guide for Developers,” which offers design guidance and creates an industry-wide standard for VR and AR developers.
In their October 29th press release, the XRA explains the objective of this new guide:
“As augmented and virtual reality experiences continue to integrate more deeply into recreational, public health, workforce training, scientific, and other facets of all of our lives, the XR Association will continue to partner closely with developers,” remarked Debbie Girolamo, XRA President and Senior Corporate Counsel at HTC VIVE. “The Starter Guide for Developers creates a set of standards and a common language through which developers can optimize their processes and, ultimately, the end-user experience.”
According to their FAQ, the XRA “is an evolution of the Global Virtual Reality Association (GVRA) and its mission. The XRA recently expanded its industry representation to reflect the broader XR industry, which encompasses augmented reality (AR), virtual reality (VR), mixed reality (MR), as well as future XR technologies developed in the constantly evolving XR space. This transition, including a new name — the XR Association — has provided the association with the opportunity to relaunch as a more influential body and strong resource for stakeholders globally.”
The XR Association represents headset and technology manufacturers across the broad XR industry, including Google, HTC VIVE, Facebook and Oculus, Samsung, Sony Interactive Entertainment, and STARVR CORP.
The XR Primer 1.0 developer guide, along with other research and standards, can be found here.