Tag Archives: VirtualReality

Blast From the Past: Quantico VR

In the spring of 2016, ABC Television released a short 360-degree video, set in the world of its popular crime drama Quantico. Although the show was cancelled in 2018, it’s worth taking a look back at this early VR experiment. Officially called Quantico: The Takedown, this short VR film was one of the first examples of a broadcast network using virtual reality (or 360 video) for a major TV series.

Sponsored by Lexus, the three and a half minute video starts in the backseat of a Lexus LX 570 SUV. Told from the point of view of a new FBI recruit, the viewer is brought along on a mission with FBI trainees Shelby Wyatt (Johanna Braddy) and Caleb Haas (Graham Rogers) as they track down and apprehend an assigned target.

Presented in a single, uninterrupted camera shot, the viewer follows Shelby into a nightclub, where they search for and apprehend their target, then move quickly into a back alleyway. Finally, they end up back in the Lexus SUV.

It’s a short experience, but provided enough immersion to give me a feeling of what it’s like to participate on a mission with these characters. Throughout the film, the characters addressed me directly, and the camera pulled me through the story without limiting my freedom to look wherever I wanted.

Overall, a fine early example of 360 video used for a TV show. This and other early examples have led to current productions such as Nightflyers VR, The Limitand Trinity.

See below to experience Quantico: The Takedown on YouTube VR, along with a behind-the-scenes companion video (in traditional “flat” format).

Quantico VR is available via YouTube on all major VR headsets, including Google Daydream, Samsung Gear VR, Oculus Go, Oculus Rift, HTC Vive, and PlayStation VR.

 

Roy Kachur is a Media Technologist, IT Architect, and VR Evangelist. He has worked in the information technology field since the 1990’s, and in the media industry since 2014. He believes that VR will play a significant role in the future of media.

Oculus Co-Founder Quits the Company. What Does This Mean for VR?

Let’s talk about this.

Brendan Iribe, Oculus co-founder and former CEO, has announced that he is leaving Oculus (a division of Facebook) after six years.

TechCrunch reports that his departure is a result of Facebook’s cancellation of the “Rift 2” VR headset, which Iribe’s team had been working on.  This was denied by Facebook, who told Variety that they are continuing plans for a future Rift headset.

With their recent announcement of Oculus Quest (a new standalone, wireless VR headset) has Facebook effectively killed off “tethered” VR devices? With the launch of Oculus Go earlier this year, and now the Quest (planned for next year), the company appears to have re-focused on standalone mobile headsets.

Facebook aims to make VR more accessible and affordable, but killing PC-based VR would severely limit their ability to deliver high-quality content that’s only possible with a powerful PC and graphics processor.

Here is Iribe’s Facebook post announcing his departure.

See below for more on this story from various sources: